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EnigmA Amiga Run 1998 July
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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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States_Quest
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1998-05-01
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Date: Sun, 19 Apr 1998 16:14:45 +0100
From: Darran Williams <Darran@BRAINDEAD.DEMON.CO.UK>
Subject: [IML] IFW: States Help
Can anyone confirm this about states?
If I have an object with subgroups and I create several states, the
states must be applied to the parent of the object otherwise they will
not be available in the stage editor.
I only ask this because it appears you can assign states to subgroups
but you can't do anything with them or am I missing something here.
Thanks for any help.
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Date: Sun, 19 Apr 1998 09:26:27 -0700
From: Clae & Deborah Tanett <cd@ACCUTEK.COM>
Hi Darran
Clae here
You're right about the parent part... "states must be applied to the parent
of the object otherwise they will not be available in the stage editor."...
but the use of assigning to subgroups is really important (one of the major
features I use). If you want to experiment with a hand on a figure you can
make many subhand motions and leave them stored in the subgroup as hand.000,
hand.001... etc with the options States/Grouping until you need one for and
anim; then you select that subgroup States do any update on the whole
parent/bones States/motion. Doesn't hurt to store them there and it's a
great way to build up a 'library' of motions for future use. Just select and
apply as needed to main.
It's great for doing tweens on arms and legs... I don't know more than I do
it all the time. All I have to do is select that subgroup, choose the state,
do an bones update then set the whole thing. As I play in the Detail I build
a 'Motion Library'.
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Date: Sun, 19 Apr 1998 20:30:08 +0100
From: Darran Williams <Darran@BRAINDEAD.DEMON.CO.UK>
Thanks Clae,
Thats cleared that up for me.
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